&t Phil on Games <$BlogMetaData$;

Wednesday, September 9, 2009

9.22.09



I've never been more excited for September 22nd to arrive. Sorry Dad... though it is your birthday, it happens to be the release date for the next Halo game. The above extended cut of the latest commercial is simply amazing! I love seeing the video game, along with all the fascinating science fiction that influenced it, come to life with such care.

It's interesting the Halo movie deal fell through a couple of years ago, presumably because of Microsoft's demand for the strictest of creative control over everything that would be heard or seen in the film, and since then Microsoft has only been producing live-action commercials for the Halo franchise. Each one gets better and better. There is no doubt in my mind that they are brushing up on their movie production and licensing skills, acquiring the proper talent and putting process' into place to return to Hollywood fully vetted and prepared, so that movie studios would be taking a lesser perceived risk on production for the feature film.

If the movie comes out, you know I'll be there on opening night. I might even buy my Dad a ticket as a birthday present.

Monday, August 31, 2009

Family Fun Football



It’s been a crazy year, to put it lightly, and I’m extremely proud of the hard work my team has put into our first studio project, Family Fun Football on the Nintendo Wii. Given some fairly tight constraints to work around, everyone delivered the best work they could. The end result is a fantastic football video game that perfectly hits the target demographic, while wisely avoiding direct competition with Madden ’10. I’m confident when I say that we beat the pants off of all other competing football titles currently available on the Wii.

As with all projects, we wish we could have had more time to add additional features, tweak the occasional polygon or texture, and add that little extra “oomph” that ultimately gets dropped once the schedule noose begins to tighten. This feeling is especially prevalent with Artists on EVERY project; it is a discussion that I’ve had with every Art Director I’ve worked with. I have to reassure them that they’ve accomplished their goals of creating a visually compelling product, while sympathizing with the little things here and there that we all wish we had more time to tweak on. Truly, an Artist’s work is never done.

As I reflect back on all that has occurred from the start of this project (which was a totally different game at first), to the satisfying end result, I try to identify what lessons I’ve learned from the experience. It’s important to do this with every project in order to improve one’s self. Here are some of the lessons I’ve learned, or I knew of and have been re-confirmed, from this project:

1. It’s always best to have your team leads hired, on-site, and contributing to the pre-production process. Never bring in a team lead at the end of, or after, the pre-production process if it can be avoided.

2. A person is smart, people are stupid, and groups are ingenious.

3. How someone’s personality jives with the group is sometimes more important than the experience on their resume. You can have a Barry Bonds on your team, but you’ll never win the World Series.

4. Solid, experienced Quality Assurance testers are vital for a smooth finish to a project. For a sports game, especially football, you need a minimum of 8 weeks of QA testing with at least 8 testers after hitting the Beta milestone (Beta = code and content complete with no known major “showstopper” progression bugs). This is on top of the 6 weeks of QA testing that should happen between Alpha and Beta milestones.

5. When it comes to conflict, people do not emotionally advance beyond the mentality of a four year old child, and should be treated as such until the issue is resolved.

6. Donuts are important for team moral, but coffee is vital to avoid mutiny.

7. It’s always best to worry about your own work, and ignore what others are doing with their time. That’s for the managers to worry about.

8. Project Tracking systems work well if the team actually updates it properly… and you should NEVER switch systems mid-project, no matter how “easy” it looks to transition.

9. With proper planning, it’s possible to predict and minimize crunch time (overtime beyond 40 hour work weeks) while still creating a high quality video game. A rested employee is a productive employee.

10. Having a kick-ass Producer on the Publisher end is just as important as having one on the Developer end; and it’s even better if the two get along well enough to send each other disturbing monkey pictures (Thanks Mike! You were FANTASTIC to work with!).

Check out the updated game video on the official website, and put down money for a pre-order at your favorite video game retailer. We’d love to get a chance to build upon this solid foundation to create an incredible sequel, but we need you to “holla’ with ya’ dolla’” at Tecmo to let them know you want more!

Friday, June 26, 2009

RIP Michael Jackson 1958-2009

...a symbol of my childhood died yesterday afternoon. Michael, you will be missed, and your music will live on through the ages. Nobody before or after you will ever achieve such artistic greatness and perfection; you are a true King, one that every entertainer will be compared to for generations to come.

Tuesday, December 30, 2008

2008 Game of the Year


My pick for the best of game of 2008 is, without a doubt, Call of Duty 4 (despite it's late 2007 release date). I know that it appears I’m conforming to the pressures of the mainstream video game press, but I can’t argue with their decision to universally praise this game as the best the year had to offer.

While the single player game is getting undue praise for supposedly telling a meaningful story that makes you feel attached to the characters (and ultimately grieve for their death within the story), I think the story was the usual incoherent, jumbled mess that goes along with most 1st Person Shooter games. I couldn’t remember who was who and why I should care if the person died or not, but I did understand the whole “shoot the bad guy” concept well enough I suppose. This is a case where I agree with school of thought that hardcore shooter games are like porn movies; the story is there if you want to try and follow it, but you really only care about the action.

The online multiplayer is where the action is really at with this game, and it has kept me coming back for more since the first day of release. I was still playing last night toward my quest to reach my level cap for a second time, and have spent a total of about 96 hours of my life playing these online matches, and that's nothing compared to most of the online community. There’s just something that doesn’t get old about that feeling you get when you outsmart a tough opponent and get your revenge shot, or those moments when you enter “the zone” and feel like you’re single-handedly dominating the opposing team. The moments where teamwork comes together are also spectacularly staged; calling out enemy positions to your teammates over the headset, coordinating UAV drones and airstrike activations, laying down cover fire while your team gets in close for a grenade strike, littering the ground with claymore mines while sniping an enemy through what they thought was a solid and safe wall, or bringing down that damn helicopter with a well placed RPG round and hearing your team sigh in relief, are all moments that keep me coming back for more.

The game doesn’t do anything particularly new, but it takes proven gameplay and delivers everything in an extremely polished state. It delivers the movie-inspired thrills of the modern battlefield without that whole risk of death that keeps war from being good, clean fun in real life.

My runner up for 2008 Game of the Year - God of War: Chains of Olympus. It’s everything that makes the PlayStation 2 God of War games awesome, but on the small screen of the PSP. This is the best looking, sounding, and playing game released for any handheld device capable of playing video games. And unlike Call of Duty, it’s got a fantastic story that’s just simple enough to follow without bogging down the juicy action. I’m not sure that there will be a more impressive handheld offering until the next time Sony decides to do another PSP God of War game.

Saturday, September 20, 2008

Geeks... How could you not love 'em?


I just saw this video the other day and wanted to share. It drags on a little bit, but I thought it was great what these guys accomplished with a little bit of time and After Effects skills on the computer. Enjoy!

Monday, September 15, 2008

Punch Your Mother



I think a line has been crossed with the latest advertisement I saw on TV for the new EA boxing game, "Facebreaker". The advertisement was touting it's "create-a-character" mode, where the player can manipulate the look of a boxer in a fairly robust editing mode that comes with the game. While this is nothing new in video games, and I do think is a cool feature, the advertisement actually tells the viewer that they can make a character that looks like your mom, then beat it up in the game. This bothers me quite a bit; though I have no doubt it would be fun to create, say... Hitler, and beat him up, I think it's horribly irresponsible to glorify the ability to beat up your parents as a selling point for the game.

Damn! I sound old... when did I stop being cool and turn into my parents?

Tuesday, September 9, 2008

People are stupid

“(Stupidity) implies that the attributed party is not mentally retarded but rather is willfully ignorant and/or unintelligent, and displays poor use of judgment or insensitivity to nuances.” - Wikipedia



The average person living in the United States is stupid; video games and politics prove it.

In game design, it boggles my mind how much hand holding has to be done in order to maximize the number of people who can enjoy playing the game you’re working on. Though your core market that you’re targeting can probably figure out on their own whatever it is in the design you’re trying to accomplish, you almost always have to design for the lowest common denominator. I have trouble wrapping my head around this sometimes, and usually end up in some sort of argument with someone over dumbing down a certain aspect of a game. In the end, even if it arguably makes the game worse off from a “fun” standpoint, the decision that makes your game accessible to the largest number people is the right decision in terms of sales. Without sales, there is no money. With no money, there is no game.

Politics prove that people are stupid because the latest polls coming out today actually have John McCain leading Barak Obama with the popular vote. I think it’s because the GOP is great at campaigning to the lowest common denominator. No new taxes? That sounds WAY better than raising taxes to help pay off debts; besides, who ever heard of increased income helping to balance budgets? Less government oversight? Not paying for government programs that help educate and ensure the health of children, elderly, and the disabled sounds way better than paying for them, especially since I’m not any of those myself. Pro-Life? Of course I don’t support killing babies! It’s one less choice that I’ll have to worry about in life, since it’s already made for me (wait… didn’t I vote for less government oversight? Oh well, it’s too complicated for me to understand so I just trust my elected officials to figure it out for me). Drilling for more oil to help lower oil prices now? That makes total sense to me; why worry about our dependence on oil when my kids can worry about it for me?

A vote for McCain is a vote for keeping the GOP in power. In the past 8 years, what has the GOP done to deserve another 4 years in charge of the executive branch? We have had 2 wars; one has failed to catch Osama, the other has failed to bring security to Iraq. Both have cost us billions of dollars and thousands of lives. Both have caused the US taxpayer to directly contribute to the death of hundreds of thousands of innocent civilians; every taxpayer has blood on their hands. We have a failing economy; part of our latest $400 billion plus deficit is from that tax relief package that you all got in the mail… you know, that $400 that was supposed to help you pay your rent and bills? That $400 you probably already spent and forgot about? It was actually just a loan, and you need to pay it back with some interest. Sorry.

I don’t think the Democrats have the perfect solution for all of our countries problems, but if the republican’s take the White House in this race, we deserve everything that’s coming to us as a society.

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." – Albert Einstein